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Post by Brandon Smith on Jun 15, 2011 22:34:13 GMT -5
As you guys might now, I'm working on programming another game too, Ensign 1, a space combat game.
I think I'm going to take a break and just work on this one a bit. Will be working on getting multiplayer up to snuff soon.
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Post by Brandon Smith on Jun 19, 2011 20:31:18 GMT -5
Rusty and I tried out some multiplayer today. It seems to be working, information is sent and the server didn't crash. But there was some huge lag, I guess partly because I'm in the US and rusty is in the UK. Still, I thought of some ideas to maybe reduce lag (yes I know people have a lot of their own solutions out there). -don't jump player to the new position, smooth them into it -maintain an ingame clock, and with each update from the server, predict where the player should be based on how old the information is -more sync updates
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